Specials do not engage in direct combat but increase the Strikers' stats and support them from the backlines instead. Strikers fire automatic attacks and can hide behind objects to decrease their chances of getting hit. In combat, Strikers march along a straight path and occasionally encounter groups of enemies. The units are mobilized on a turn-based hex map and battle initiates when they interact with an enemy or vice versa. More students can be recruited through the gacha system using in-game currency, which may be purchased through in-app purchases. Students' strengths can be enhanced in various ways, such as by increasing their levels, weapons, armor and skills. ( January 2022) ( Learn how and when to remove this template message)īlue Archive is a tactical role-playing game that allows the player to form and mobilize units of up to six members (two "Specials" and four "Strikers") to participate in various military campaigns with. Unsourced material may be challenged and removed. Please help improve this article by adding citations to reliable sources in this section. Be sure to use at least version 0.This section needs additional citations for verification. Xbox, Logitech and many other controllers require this driver. A bunch of Xbox 360/One compatible devices (theoretically, anything supported by the 360Controller driver see below).PlayStation 3 ( does not support rumble or lights).PlayStation 4 (rumble and LED support, no trigger haptics).Xbox 360 (rumble and player indicator support).Steam Controller (with standard gamepad template)Ĭurrently Mac support is limited to the following controllers:.Afterglow Xbox 360 (rumble supported with XInput enabled).Logitech F710 (rumble supported with XInput enabled).Logitech F510 (rumble supported with XInput enabled).All XInput compatible devices with XInput enabled.Xbox One (rumble supported with XInput enabled).Xbox 360 (rumble supported with XInput enabled).When XInput is enabled, non-XInput compatible controllers will still continue to work through DirectInput.Ĭurrently Windows support is limited to the following controllers: If you don’t have an need one way or another, we recommend enabling XInput. Unfortunately, XInput has a limit of four controllers, so it’s a tradeoff. When XInput support is enabled, XInput compatible controllers such as Xbox 360/One controllers will be handled through the XInput driver, which allows both rumble and access to separate triggers axes. Additionally, rumble is not supported through DirectInput. This is a limitation imposed by Microsoft. Unfortunately, for Xbox 360/One controllers, this means trigger input happens on a single, combined axis. Normally, DirectInput is used for all controllers. On Windows, you have the option to enable XInput support for compatible controllers. On other platforms this will not happen, so it is safe to leave it enabled when building for other platforms. On platforms where it is supported (currently Windows/Mac only), InControl’s Unity input module will be disabled so they don’t conflict. Native input can be enabled in the InControlManager inspector. Supports high input polling rates, not just on Unity update ticks.Supports rumble (with XInput enabled) for XInput controllers on Windows.
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